Download Learning Android Game Programming by Richard A. Rogers (PDF)
Book Description
Build the Next Great Android Game!
Learning Android Game Programming is
your hands-on, start-to-finish guide to creating winning games for
today’s rapidly growing Android mobile device marketplace. If you have
even basic Android development experience, Rick Rogers will help you
build on your knowledge to quickly create low-budget 2D mobile games
that sell.
The
book starts with an up-to-the-minute overview of today’s Android mobile
games marketplace, reviews each leading genre, and teaches you the
foundational concepts of game development. You’ll design a simple game,
then master every step of game development with AndEngine—the powerful,
open source, free game-development engine. Every chapter teaches with
sample code you can actually use, including many examples drawn from the
published game, Virgins Versus Vampires (V3).
With this book you’ll learn how to
- Use free Android tools for creating code, artwork, and sound
- Implement the “game loop” that is at the heart of Android games
- Bring your game to life with scene transitions and entity modifiers
- Make the most of bitmap and vector graphics, sprites, and animation
- Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
- Build infinite virtual worlds with tile maps
- Create, save, and reuse powerful particle effects
- Find, acquire, modify, and use background music and sound effects
- Implement highly realistic physics effects with Box2D
- Use AI techniques to make your games smarter and more fun
- Build a scoring framework based on collisions between your game elements
Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book
Product Details
- PDF: 480 pages
- Publisher: Addison-Wesley Professional; 1 edition (December 11, 2011)
- Language: English
- ISBN-10: 0321769627
- ISBN-13: 978-0321769626
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